3D Game Artist Portfolio


Overgrown Factory

About

Modular scene built in Unity.This project was made in 2025.

Software

Blender,
Substance 3D Painter
Unity


Lionfish Mermaid

About

I made the concept, models, animations and VFX.The project was made in 2025.

Software

Blender
Substance Painter


Dragon

About

I made 5 animations for the character, idle, walk, run, jump, attack and special attack with the weapon. I also created shape key facial expressions for blinking and opening the mouth.The project was made in 2024.

Software

Blender
Substance Painter
Animations and the model were made in Blender.
Textured in Substance 3D Painter.


Winter Garden

About

I wanted to create a calming environment and practise my foliage texture painting skills.The project was made in 2024.

Software

Blender
Clip Studio Paint
Davinci Resolve
Plant models are hand-painted.
The floor, building frame, doors, stone table, fountain, and brick wall textures are from https://3dtextures.me/
Other models have procedural materials.
Models were modelled and textured in Blender. Leaves were painted in Clip Studio Paint.
The scene was rendered in Eevee, and the video was put together with sounds in Davinci Resolve.



Cathedral

About

I rendered the scene in 3 different lighting conditions: cloudy evening, foggy evening and sunrise.The project was made in 2024.

Software

Blender
Davinci Resolve
Some textures were used from 3dtextures.me and polyhaven.com
The textures are tree bark, pavement, ground texture, fountain’s rock texture and plaster for the cathedral.
Other materials were either hand-painted or procedurally made in Blender.
The scene was rendered in Eevee, and the video was put together with sounds in Davinci Resolve.