3D Game Artist Portfolio


Dragon fighter

About

I made 5 animations for the character, idle, walk, run, jump, attack and special attack with the weapon. I also created shape key facial expressions for blinking and opening the mouth.The project was made in 2024.

Software

Blender
Substance Painter
Animations and the model were made in Blender.
Textured in Substance 3D Painter.


Winter Garden

About

I wanted to create a calming environment and practise my foliage texture painting skills.The project was made in 2024.

Software

Blender
Clip Studio Paint
Davinci Resolve
Plant models are hand-painted.
The floor, building frame, doors, stone table, fountain, and brick wall textures are from https://3dtextures.me/
Other models have procedural materials.
Models were modelled and textured in Blender. Leaves were painted in Clip Studio Paint.
The scene was rendered in Eevee, and the video was put together with sounds in Davinci Resolve.

Models



Cathedral

About

The Moon Cathedral with its blind angels loom over the passersby. The cathedral's windows always seem dark, and the doors are
locked.
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I rendered the scene in 3 different lighting conditions, cloudy evening, foggy evening and sunrise.The project was made in 2024.

Software

Blender
Davinci Resolve
Some textures were used from 3dtextures.me and polyhaven.com
The textures are tree bark, pavement, ground texture, fountain’s rock texture and plaster for the cathedral.
Other materials were either hand-painted or procedurally made in Blender.
The scene was rendered in Eevee, and the video was put together with sounds in Davinci Resolve.

Models


Robot № 62

About

The project was made in 2024.

Software

Zbrush
Substance Painter
Unreal Engine
Sculpted in ZBrush. Textured in Substance Painter. Rendered in Unreal Engine 5.
The idle animation is from Mixamo.


InBetween: The CottonGrass Path

About

In Between: The Cottongrass Path is a 3D Platform-Adventure game.A child gets lost in the forest and they are transported from their own reality to a world filled with mythological creatures. They travel through the forest in hopes of finding a way back home.You can play the game on Itch.io: https://alise-hirvonen.itch.io/in-between-the-cottongrass-pathThe project was made in 2023.

Software

Blender
Unity
Clip Studio Paint
I modelled the assets in Blender and built the scenes in Unity.
I also made the lighting and some particle effects for the project.
The programming and some of the particle effects were done by Andreas Marcato.
Sound effects are from pixabay.com and freesoundeffects.com

Models


Delmira

About

The project was made in 2024.

Software

ZBrush
Substance Painter
Blender
Unreal Engine
Models were sculpted in ZBrush, hair cards were done in Blender, and the models were textured in Substance Painter. The scene was rendered in Unreal Engine.



Personal - 2D Concept Art


Environment Art

Character Art


Contact


Hello! I'm Alise, a 3rd year game design student.Thank you for coming by!Email: [email protected]


Software:

ZBrush
Substance Painter
Blender
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Unreal Engine 4 & 5
Unity
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Photoshop
Clip Studio Paint
Spine 2D
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Davinci Resolve
GitHub