
3D Game Artist Portfolio
Dragon fighter
About
I made 5 animations for the character, idle, walk, run, jump, attack and special attack with the weapon. I also created shape key facial expressions for blinking and opening the mouth.The project was made in 2024.
Software
Blender
Substance PainterAnimations and the model were made in Blender.
Textured in Substance 3D Painter.
Winter Garden
About
I wanted to create a calming environment and practise my foliage texture painting skills.The project was made in 2024.
Software
Blender
Clip Studio Paint
Davinci ResolvePlant models are hand-painted.
The floor, building frame, doors, stone table, fountain, and brick wall textures are from https://3dtextures.me/
Other models have procedural materials.Models were modelled and textured in Blender. Leaves were painted in Clip Studio Paint.
The scene was rendered in Eevee, and the video was put together with sounds in Davinci Resolve.
Models
Cathedral
About
The Moon Cathedral with its blind angels loom over the passersby. The cathedral's windows always seem dark, and the doors are
locked.
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Software
Blender
Davinci ResolveSome textures were used from 3dtextures.me and polyhaven.com
The textures are tree bark, pavement, ground texture, fountain’s rock texture and plaster for the cathedral.
Other materials were either hand-painted or procedurally made in Blender.
The scene was rendered in Eevee, and the video was put together with sounds in Davinci Resolve.
Models
Robot № 62
About
The project was made in 2024.
Software
Zbrush
Substance Painter
Unreal EngineSculpted in ZBrush. Textured in Substance Painter. Rendered in Unreal Engine 5.
The idle animation is from Mixamo.
InBetween: The CottonGrass Path
About
In Between: The Cottongrass Path is a 3D Platform-Adventure game.A child gets lost in the forest and they are transported from their own reality to a world filled with mythological creatures. They travel through the forest in hopes of finding a way back home.You can play the game on Itch.io: https://alise-hirvonen.itch.io/in-between-the-cottongrass-pathThe project was made in 2023.
Software
Blender
Unity
Clip Studio PaintI modelled the assets in Blender and built the scenes in Unity.
I also made the lighting and some particle effects for the project.
The programming and some of the particle effects were done by Andreas Marcato.Sound effects are from pixabay.com and freesoundeffects.com
Models

Delmira
About
The project was made in 2024.
Software
ZBrush
Substance Painter
Blender
Unreal EngineModels were sculpted in ZBrush, hair cards were done in Blender, and the models were textured in Substance Painter. The scene was rendered in Unreal Engine.


Personal - 2D Concept Art
Environment Art



Contact
Hello! I'm Alise, a 3rd year game design student.Thank you for coming by!Email: [email protected]
Software:
ZBrush
Substance Painter
Blender
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Unreal Engine 4 & 5
Unity
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Photoshop
Clip Studio Paint
Spine 2D
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Davinci Resolve
GitHub
